Category Archives: Unity3D

Audio Reactive Jellyfish

The movement and luminosity of each of the four creatures corresponds with the maximum amplitude of four defined audio frequency ranges (corresponding with bass, lower middle, upper middle, and treble range). Soundflower is used to redirect audio input into the

Audio Reactive Jellyfish

The movement and luminosity of each of the four creatures corresponds with the maximum amplitude of four defined audio frequency ranges (corresponding with bass, lower middle, upper middle, and treble range). Soundflower is used to redirect audio input into the